![]() Nothing says "brainless port of a console" like combo buttons and a keyboard-driven interface. Unfortunately, everything that's wrong with Spider-Man (the game) has to do with the fact that it was not designed for the computer. The game, meanwhile, has debuted on all platforms simultaneously and we're still waiting on the numbers for that one. ![]() A couple of weeks ago, Spider-Man (the movie) opened in the US to some pretty good reviews, general media hysteria and record-breaking box office numbers ($225 million after two weeks and rising.). - updated the script to use controller.Summertime is a chance to catch a few rays, revel in the warm temperatures, and enjoy a blockbuster movie that has the brains of a watermelon and the visual excitement of a greased rollercoaster.- some extra collision sounds and added more random on the hits sounds.- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.- enhanced the images if they were not already 4k (or close enough :) ).- Some small script updates, like the Rolling sound and PlaySoundAt routines.- Changed the Environment image to enhance a little the object shadows. ![]()
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